Since going to Warmachine Weekend I have decided to refocus myself to a single faction. I chose Cryx based on how I felt about my ability to play them and the feedback of people that know me and my playstyle. I had other options. Khador, my first faction and keeper of Butcher3, my current favorite caster. I also could have gone with Mercenaries, particularly Pirates or Cephalyx (the subfaction I played to a humiliating 0 win/5 loss Warmachine Weekend), or Gators (and the still unplayed Rask). Given all this, I still opted for Cryx. No more faction hopping. Time for ass kicking.
I experimented with a few Warcasters to get my feet wet. Skarre, Goreshade1 and Goreshade3. Of those, I am having the most fun with Goreshade3. Using him with both Bane Riders and Soul Hunters has proven to spark my fancy quite nicely.
I tend to play theme forces all too often, so I chose to do my best to stay away from them. Mainly because I feel they have weakened my list building, and thus, my overall play experience.
I also decided that I won’t be pulling any punches in my game play. Over the last year, I have helped some new friends learn and grow as Warmachine & Hordes players. They have progressed very well. Eric has taken to Convergence like a clockwork fish, Tyler has become more frieghtening with Legion and has started down the dark, tempting path of Lylyth2 (heaven help us all), and Patton has been steadfast in his Trollblood love for some time. Thus, it is time to step up my game so they can step up theirs.
This new, or rediscovered, view of the game certainly has had its challenges. I find that I have more uses for models that I didn’t normally think mattered. And I have certainly rediscovered that knowing your opponent’s models is just as important as knowing your own. But more on that part later.
Yes, Goreshade3, properly named Goreshade, Lord of Ruin, has pushed me out of my comfortable little box in more than one way. I have a mounted caster, I am using both a light cavalry unit as well as a standard cavalry unit. A cavalry solo with magic abilites and most surprising to me, a very cheap unit that is recyclable resource. Mechanathralls backed with a Necrosurgeon & Stitch Thralls. They are surprisingly hard hitting for a 5 point full unit and seem to never really get below half their initial unit size without my opponent outright destroying them all. They aren’t Bane Knights or Thralls, but I can field 2 units of them for the same price and create a NASTY tarpit effect with little effort on my part.
To date, I have created roughly 5-7 variants to the theme of what I like in the Goreshade3 list basics that I have spelled out above. My current favorite seems to be this:
Undead Charge V
Goreshade, Lord of Ruin – WJ: +5
– Kraken – PC: 19
Darragh Wrathe – PC: 4
Bane Riders – Leader & 4 Grunts: 11
Soulhunters – Leader & 4 Grunts: 9
Mechanithralls – Leader & 9 Grunts: 5
Necrosurgeon & Stitch Thralls – Necrosurgeon & 3 Grunts: 2
The Withershadow Combine – Malevolus, Admonia, & Tremulus: 5
That’s where I stand with it. And I think it is tournament worthy. Now I just need to choose a good pair for it and I might just have that with Skarre. But that is a talk for another blog entry…