Homestead Journeyman League – Pre-League Planning: Mapping the Path

Previously, I discussed my small group deciding to run an “at home” Journeyman League. I also discussed that I wanted to work to a full Constance Blaize list. This time around, let’s talk about how I am going to get there.

In doing this Journeyman league, I don’t want to purchase lots of models. I would prefer to keep my monitary expenditure to a minimum while maximizing the list to the best of my ability. For instance, I have the following models already:

  • Cygnar Battlebox Starter (Contains Coleman Stryker, Ironclad, Lancer, and Charger)
  • Constance Blaize, Knight of the Prophet
  • Gallant – Character Jack Conversion Kit
  • Journeyman Warcaster
  • Precursor Knights
  • Precursor Knight Unit Attachment
  • Arcane Tempest Gun Mages
  • Arcane Tempest Gun Mage Unit Attachment
  • Gun Mage Captain Adept
  • Archduke Runewood
  • Harlan Versh (Mercenary model, but a Marrowan and a part of Blaize’s Theme Force)

Not too bad of a place to start. There are a few things that I might need to buy or trade for to get this list where I really want it:

  • Squire ($9.99)
  • Hunter light warjack ($16.99)
  • Firefly light warjack ($18.99)
  • Additional Ironclad kit (for Gallant conversion) ($34.99)
  • Additional Precursor Knights Unit leader and trooper model (for two minimum units needed for Theme Force) ($12.50 in the parts store)
  • Additional Precursor Knights Unit Attachment ($19.99) (Theme Force Benefit)
  • Sword Knights ($69.99)
  • Sword Knights Unit Attachment ($21.99)

Overall, especially for this hobby, this is not a lot to buy. But, I don’t want to spend much if anything. So, I will trade for what I can and buy the rest as I make final determinations over need v want. I can see just buying the Squire and at least one of the light warjacks.

In fact, trying to figure out how to do this Journeyman league with as little money spent as possible to make a decent army might be half the fun. I might have to reach out to online trading communities such as Bartertown.com or some of my friends at GameMidwest.com.

Here is the breakdown on the play schedule from the document:

Week 1: Battlegroup box set only (Mangled Metal / Claw & Fang)
Week 2: 15 points: Battlegroup box set contents required (Killing Field or No Man’s Land)
Week 3: 25 points: Battlegroup box set contents required (Killing Field or No Man’s Land)
Week 4: 25 points: Battlegroup box set contents required, ’caster swap allowed (Killing Field or No Man’s Land)
Week 5: 35 points: Battlegroup box set contents required, ’caster swap allowed (Killing Field or No Man’s Land)
Week 6: 35 points: No restrictions (Killing Field or No Man’s Land)

Week 1 is easy. That is the boxed set and nothing else. While I can paint anything, playing can only be done with Stryker and his buddies in the battlegroup (12 points) as is. No problem. Classic Quake and Kill or survive with a feat.

Week 2 moves up to 15 points and some freedom gets added to the mix. This is likely to be a solo. Either a Squire, or a Journeyman Warcaster, but with what I have I can also add in either a Gun Mage Captain Adept, Archduke Runewood, or Harlan Versh. There are a few other options, but this is the one that sticks out now. 3 points are not a ton to spend so I will have to do it wisely.

Week 3 sees the largest leap of the league thus far and the first chance to add in a unit. With 10 points, I have several options including adding in a full Precursor Knight unit and their Unit Attachment. That even leaves a extra point with which to play. I could also add another heavy at this point without losing anything. Gallant is an option here.

Week 4 has the same point total but I could move over to Constance Blaize for the first time. This would end out being the only change to the list. Since she has the same Warjack points available, but she would have her Morrowan models. Just no Gallant unless I forsake taking a unit. Still not the best idea. REALLY wishing I could switch out that Ironclad…

Week 5 is another 10 point just and the experimentation can continue. Adding in a ranged element would be good. Probably that Arcane Tempest Gun Mage Unit and Unit Attachment. Since I have to keep the contents of the battlebox, I can see moving a jack over to them but only if I don’t have a Journeyman Warcaster already.

Week 6 is the culmination of all the work. The idea is to have enough painted to try a variety of builds but be able to field all painted models. There are so many things that are possible at this level. Especially when the player considers the dropping of the battlebox contents as a requirement. Gallant can easily replace the Ironclad at this level (finally).

Keep in mind that these are the Play Weeks. Each Play Week will either be followed or preceeded by a Hobby Week. We haven’t decided yet. My thought is that it should preceed each Play Week. This way we can try to play with painted models. While I am not quite willing to commit to playing fully painted, it would be awesome. I think I have models that could be painted up rather quickly with the right tricks, but we will cover all that next time when we discuss Hobby Week goals for the Homestead Journeyman League.

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